![]() If it was something interactive, it could be pretty cool. Not their fault in any way, it is just that modeling complex systems is hard by itself.Įver-evolving standards, adding more and more features as the time goes while keeping backwards compatibility also doesn’t help.īetter guides? Maybe, but I do not think they help as much. Note that some branches are unstable and incomplete.The ns-3 network simulator is one of the most used network simulators in the academia, however, it has a very steep learning curve, especially when you are still learning C++ and the standards themselves. The list of supported mods can be found here. ![]() This repository contains (re-)implementations of some mods as separate branches derived from master. corpsephysics: if set to 1, corpses of killed monsters will fly a bit from an impact.chargerfix: if set to 1, wall-mounted health and battery chargers will play reject sounds if player has the full health or armor.mp_bhopcap: if set to 1, enable bunny-hop.The bugfix macros are kept turned off in master branch to maintain the compatibility with vanilla servers and clients. Note: the macros and cvars were adjusted in hlfixed branch (for further information read this). ![]() ![]()
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